by wexfordian
This level is definitely the trickiest of the trilogy. It’s hard to ace because, as one player has said in its comments area, a lot of things can go wrong. It has more play variety, but the floating anchor and moving tracks are not fool-proof. I’ve also had difficulty with the moving buzz saw near the beginning. A lower platform here, a higher ceiling there, and an extra second of switch delay would probably make all the difference.
I like how the beginning re-creates the ending of Episode 1. The glowing trail of your flying Sackperson is a nice detail that fits the setting. The cool palette is an interesting contrast to the previous level, but there’s still continuity between them in how the same red and black material is used for grabbable objects.
Tags: 2009 Sackies, Creator of the Year
2009 Sackies, aliens, apocalypse, black and white, Creator of the Year, Level of the Year, outer space, Paintinator, silhouette, swinging